Hi Luiz
I copied the Fluid Vertex Animation UE4 Code, from the HDA in the dropbox download from above, into a material in UE4 and got the results below. It looks like what I had earlier.
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Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
- Clinton Walsh
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Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
- Clinton Walsh
- 8 posts
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I have a similar issue to the first picture Ilya posted. Below is a picture of the mesh that is exported and the material setup. The vertices do not seem to be attached and the material makes everything shake a little bit.
I am not sure which node I am suppose to be exporting in Houdini but I tried every node in /obj and got similar results.
I am not sure which node I am suppose to be exporting in Houdini but I tried every node in /obj and got similar results.
Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
- Clinton Walsh
- 8 posts
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Thank you so much for the fast and amazing work you are putting into this. If you could send me the HDA that would be awesome. I will also try the scaling down the mesh and simulation when I get home from work.
Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
- Clinton Walsh
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Thank you for the quick response.
I have tried the Fluid technique and received an error saying I had insufficient memory. I have tried it with very few particles and low texture output resolution but still got the same error.
My system specs are:
Intel 15-3570K
Nvidia GTX 660ti
8GB of RAM
I have attached a zip file with the Houdini file and textures you need for it.
I have tried the Fluid technique and received an error saying I had insufficient memory. I have tried it with very few particles and low texture output resolution but still got the same error.
My system specs are:
Intel 15-3570K
Nvidia GTX 660ti
8GB of RAM
I have attached a zip file with the Houdini file and textures you need for it.
Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
- Clinton Walsh
- 8 posts
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Hi all,
I have a FLIP simulation on a planet I made and would like to get this going in UE4. I export it with the vertex_animation_textures node in Houdini 16 and that gives me a normal exr, position exr and a mesh. I then import those into UE4 and copy and paste the Soft Vertex Animation code into a UE4 material and assign the textures. When I finish all of that the animation completely breaks.
I attached 3 pictures which show the mesh with no material (water_01), the mesh with the material (water_02) and the material network (water_03). I have tried using a number of different nodes in my network as the Export Node with similar results. I must be doing something wrong but I am not sure what. I have also attached my hiplc file. I also have Houdini Engine installed in UE4.
An ideas?
I have a FLIP simulation on a planet I made and would like to get this going in UE4. I export it with the vertex_animation_textures node in Houdini 16 and that gives me a normal exr, position exr and a mesh. I then import those into UE4 and copy and paste the Soft Vertex Animation code into a UE4 material and assign the textures. When I finish all of that the animation completely breaks.
I attached 3 pictures which show the mesh with no material (water_01), the mesh with the material (water_02) and the material network (water_03). I have tried using a number of different nodes in my network as the Export Node with similar results. I must be doing something wrong but I am not sure what. I have also attached my hiplc file. I also have Houdini Engine installed in UE4.
An ideas?
Houdini Learning Materials » How to create flow maps inside of Houdini?
- Clinton Walsh
- 8 posts
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Technical Discussion » Export Heightmap
- Clinton Walsh
- 8 posts
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Sorry about that. Thank you for pointing it out. I have edited the original post to include the attachments.
Technical Discussion » Export Heightmap
- Clinton Walsh
- 8 posts
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Hi all,
I am new to Houdini so my apologies if this is if I am missing something simple here. I have a sphere that I used an Attribute VOP to displace points and add hills. I want to be able to export a heightmap based on the displacement.
I think to do this I would have to somehow export the value from my Displace Along Normal node but I do not know how to do this. I tried a Point Cloud Export but that does not seem to be right.
I have added a pic of my original sphere, the displaced sphere and the network. I have also uploaded my .hiplc if that helps anyone.
Thank you,
Clint
I am new to Houdini so my apologies if this is if I am missing something simple here. I have a sphere that I used an Attribute VOP to displace points and add hills. I want to be able to export a heightmap based on the displacement.
I think to do this I would have to somehow export the value from my Displace Along Normal node but I do not know how to do this. I tried a Point Cloud Export but that does not seem to be right.
I have added a pic of my original sphere, the displaced sphere and the network. I have also uploaded my .hiplc if that helps anyone.
Thank you,
Clint
Edited by Clinton Walsh - Nov. 29, 2016 00:11:53
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